Bundle
@kurenai-studio/dsh-plugin-kurenai
DSH-native Cocos vibe coding studio with headless preview and runtime inspector
- Source
- kurenai-studio
- stars
- 3 stars
- License
- MIT
- Updated
- Updated 11 days ago
Readme
# Kurenai Studio
DSH-native Cocos vibe coding: chat beside a live Headless Cocos preview, inspect
the runtime scene tree, click a node, and use that selection as precise agent
context.
> Status: working MVP. Kurenai directly uses each DSH session's workspace
> directory as its Cocos project root.
>
> The historical preview research tree lived in
> [`shinjiyu/headless-cocos`](https://github.com/shinjiyu/headless-cocos)
> (**migrated / read-only**). Point `KURENAI_HEADLESS_ROOT` at a local checkout
> or runtime kit; do not treat that remote as the product home.
## Product loop
```text
Click a node in the preview
→ Kurenai Inspector resolves node/path/components
→ selection becomes DSH chat context
→ agent edits the Cocos project on disk
→ Headless Cocos compiles and HMR refreshes the iframe
```
Kurenai intentionally edits source files rather than mutating only the browser
runtime, so changes survive reload and remain reviewable.
## Workspace workflow
Kurenai does not maintain an independent project registry.
- **New project** — create/open an empty DSH Workspace, then choose the
`base-ai` 2D template or `base-ai-3d` template from the supplied
`headless-cocos` checkout.
- **Existing project** — open the Cocos project directory as a DSH Workspace;
Kurenai detects it from `package.json` and starts the preview.
- **Continue work** — reopen the existing DSH Workspace/session. DSH remains
the source of truth for project paths, recent workspaces and conversations.
## Repository surfaces
- `src/index.ts` — DSH host plugin and preview lifecycle tools.
- `src/preview/controller.ts` — starts/stops an external Headless Cocos checkout.
- `src/project/` — current-DSH-workspace detection, initialization and local
preview control API.
- `src/client/` — DSH shell overlay that splits chat on the left from the
preview/Inspector workspace on the right.
- `src/inspector-runtime/` — browser runtime for scene tree, selection and
initial 2D UI hit testing.
- `src/shared/protocol.ts` — versioned `postMessage` contract between iframe and
DSH.
## Current DSH tools
- `kurenai_project_initialize`
- `kurenai_project_current`
- `kurenai_preview_start`
- `kurenai_preview_status`
- `kurenai_preview_stop`
- `kurenai_publish` — headless static publish (`platform=web` MVP; plugin-extensible)
Headless publish CLI (no Creator):
```powershell
node $env:KURENAI_HEADLESS_ROOT\spike\publish\cli.mjs --project=<cocos-project> --platform=web
```
See `headless-cocos/spike/publish/README.md`.
## Development
```powershell
npm install
npm run check
```
Install a development build into a DSH profile after building:
```powershell
dsh plugin --profile <profile> add <absolute-path-to-this-repo>
```
Configure the generated Cordis row with the Cocos project and a local
`headless-cocos` checkout:
```yaml
- id: kurenai
name: "@kurenai-studio/dsh-plugin-kurenai"
config:
port: 7460
controlPort: 7459
```
Point to the Headless Cocos stack through `KURENAI_HEADLESS_ROOT`. The project
path is always read from the active DSH session cwd.
The runtime kit and Cocos engine binaries are deliberately not distributed by
this repository. Follow the Headless Cocos runtime-kit instructions and Cocos
licensing requirements.
## MVP limitations
- DSH does not expose a native center-split slot. Kurenai mounts through the
additive `shell.overlay` slot and temporarily reserves right-side frame
padding while open, preserving the original conversation and composer.
- Selecting a node can copy a structured context block. Direct insertion into
the active DSH composer still needs a supported conversation API adapter.
- Initial canvas picking targets 2D `UITransform` bounds. Camera-aware 3D
raycasting and complex multi-camera scenes are not implemented.
## License
Kurenai source code is MIT licensed. Cocos Creator engine snapshots, packer
binaries and other vendor assets are not part of this repository and remain
under their respective licenses.
Install
dsh plugin --profile web add github:kurenai-studio/kurenai
Profile: web
With the hub plugin installed, ask your agent to install it by name — it resolves the same plan shown here.
dsh plugin --profile web add github:stvlynn/dsh.fish#path:packages/dsh-plugin-hub
install kurenai-studio-dsh-plugin-kurenai from the hub
- This package builds from source on install. pnpm will ask you to allow its build script — that is permission to run the package’s code on your machine, outside the agent sandbox. Only allow sources you trust.
- This source has no pinned commit, so a later push upstream changes what installs. Prefer pinning a commit.